World Creation & Developer Fees

Welcome to BrickVerse, the dynamic and innovative social platform dedicated to empowering teens and unleashing their creativity in the world of game development. In this guide, we'll provide you with essential information about developer fees on BrickVerse, how to make your game public or available for paid access, and the purpose of these fees.

Definitions

Before we dive deep in this guide is to go over definitions of BrickVerse Dev slang.

  • Universe

    • A game root place. All worlds belong to a universe.

  • World / Planet

    • A sub-place of a universe. Think of it as another scene such as a Main Menu, A Battle Royal Map, etc.

  • BrickCloud Server / Dedicated server

    • A server instance reserved specific for a game universe.

  • Shared Server

    • A server instance shared across the entire platform, not reserved for any universe.

Game Creation and Initial Privacy Settings

At BrickVerse, we believe in fostering creativity and providing opportunities for game development without any upfront costs. When you create a game on our platform, the entire game creation process is entirely free. Upon creation, all games are automatically set to private mode, meaning only the game creator and their designated developers can access and play the game.

However in-order to play your game regardless if its public, paid access, private, or archived you must have at least one BrickCloud Server or a shared server must be available. Server hosting is a expensive operation within the platform and we try to provide it as cheap as we can.

Active shared server(s) in-use by your universe are temporarily registered within the servers.brickverse.gg portal. E-mail notifications for the server(s) being added are disabled.

Due to them being technically owned by BrickVerse.gg some portal options are disabled such as Delete, Region Controls, etc.

Upon your server play count reaching ZERO, at request of a universe developer via servers.brickverse.gg, or BrickVerse staff member the server will automatically trigger the game:OnShutdown() signal and shutdown the server.

For shared servers:

It will immediately become available for other universes to utilize.

For dedicated servers:

It will immediately go into a rest state until it's required again for another server startup.

BrickCloud Server Plans

Once you create a new Universe you can deploy as many BrickCloud servers you want that are specifically reserved for your universe only!

General pricing

Standard - $14/mo

4 vCPU Cores

8GB Dedicated RAM

32TB Bandwidth Out

Premium - $27.00/mo

6 vCPU Cores

16GB Dedicated RAM

32TB Bandwidth Out

Deployment Regions

Germany

United Kingdom

United States (Central)

United States (East)

United States (West)

Asia (Singapore)

Asia (Japan)

Australia (Sydney)

Making Your Game Public or Available for Paid Access

If you wish to make your game accessible to all users on the BrickVerse platform or offer it for paid access for cubes, our virtual currency, and they are used for various transactions on BrickVerse.

Benefits of Making Your Game Public:

  • Wider Audience: By making your game public, you expose it to a larger user base, increasing its visibility and potential for success.

  • Monetization Opportunity: If you choose to offer paid access, you can earn revenue from your game, helping you further invest in your development efforts.

Updating Your Game

Developers have the freedom to update their games at any time, whether they are published or not. This allows you to refine and enhance your game as you receive feedback and come up with new ideas without moderation review.

However, players can still report your experience.

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