> For the complete documentation index, see [llms.txt](https://resources.brickverse.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://resources.brickverse.gg/transactions/on-site-transaction-fees.md).

# On-Site Transaction Fees

When you earn currency on BrickVerse through sales or purchases made inside experiences, the full amount does not go to a single party. Like most creator platforms, BrickVerse applies a platform fee that helps support hosting, security, moderation, payment processing, and continued platform development.

Below is a breakdown of how revenue is shared across different types of transactions.

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### 💳 Entitlements

**Examples:** Game Passes, Subscriptions, Consumables, etc.

* **70% → Developer**
* **30% → BrickVerse**

These purchases directly support the developer who created the experience or item.

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### 🛍 Marketplace Sales (UGC Items)

**Examples:** Clothing, Hats, Hair, Accessories

* **50% → UGC Creator**
* **50% → BrickVerse**

{% hint style="success" %}
Marketplace items rely on platform discovery, storage, moderation, and delivery systems, which is why the platform share is higher for these sales.
{% endhint %}

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### 🔁 Marketplace Listing Sales (Reselling a Tradable Item)

When a user resells a tradable item originally created by a UGC creator:

* **60% → Seller (the user who listed the item)**
* **30% → Original UGC Creator**
* **10% → BrickVerse**

This system rewards both the original creator and the user participating in the secondary marketplace.

***

### ❓ Why Does BrickVerse Take a Fee?

BrickVerse’s share helps fund the systems that make earning possible in the first place, including:

* Secure payment processing
* Asset hosting and delivery
* Platform infrastructure and servers
* Trust & Safety moderation (AI + human review)
* Developer tools and APIs
* Ongoing platform updates and new features

These fees allow us to keep improving BrickVerse while supporting a sustainable creator economy.
